![]() And another modder named VarsityPuppet was brought in to troubleshoot issues with that incomplete HK-50 Factory, putting together the unfinished second half of the mission. A modder named Hassat Hunter was brought in to perform beta testing and eventually began assisting with development. Once the team finished working on Nar Shaddaa, however, they decided to keep going and release their work as one large mod encompassing all the cut content.Īs development went on, Staniewicz started looking for more people to help get the project across the finish line. Originally, Staniewicz and his team planned to fix one planet at a time and release them accordingly as they were completed. “I met this other guy in the modding community that shared my sentiments and we just went for it.” “Another group that was making a restoration mod was taking years to release anything, and I knew I could have done what they were trying to do much faster,” he recalled. Several files buried in the game’s code reveal content Obsidian made for KOTOR2’s final planet-including dialogue and action set pieces-that the developers just couldn’t get working before launch.Īnd that’s where 15 years of collective modder obsession comes in. That means players never get to discover the origins of KOTOR2’s most recurring threat. Specifically, that conclusion is just nowhere to be found in the final game. The most noticeable of these issues at launch might have been the conclusion to the HK-50 factory side quest. It’s no surprise that the finished product had some issues. But publisher LucasArts, wanting to capitalize on the success of the original KOTOR from the year before, reportedly gave that threadbare new team just 14 to 16 months to create a sequel. At that time, the new studio was a shoestring operation with just seven veteran developers who had made the move from the recently shuttered Black Isle Studios, all holed up in CEO Feargus Urquhart’s attic. Check out its announcement trailer below.Released on December 6, 2004, Star Wars Knights of the Old Republic 2: The Sith Lords (KOTOR2) was the first game from the then newly formed Obsidian Entertainment. Star Wars: Knights of the Old Republic 2: The Sith Lords launches for the Switch on June 8. Fans have since then released mods that restore that content, thanks to it still being left over in the original release’s files, but this will be the first time an official release of the game includes that. The original KOTOR 2, developed by Obsidian Entertainment, released with a hefty chunk of content cut out due to time and development constraints. More significantly, however, Aspyr will also release The Sith Lords Restored Content DLC as a free post-launch update for the game. ![]() You can expect improved resolution updates and performance optimizations. It will launch in June and will cost $15, with a file size of 15.7 GB, as per its eShop page. ![]() Now, its sequel is getting that treatment as well.Īspyr has announced that it’s bringing Star Wars: Knights of the Old Republic 2: The Sith Lords to the Nintendo Switch. The original Knights of the Old Republic has seen re-releases thanks to Aspyr, the most recent of which was for the Nintendo Switch just a few months ago. ![]() Aspyr Media is working on a ground-up remake of Star Wars: Knights of the Old Republic, but the company has plenty of experience with ports and remasters of older Star Wars titles as well. ![]()
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